/* V25：真正透明的战斗立绘，不再出现矩形海报边框 */
img[src*="-cutout."] {
  mix-blend-mode: normal !important;
  background: transparent !important;
}

#game .battle-hero {
  width: 218px;
  height: 218px;
  filter: drop-shadow(0 0 8px #6beaff) drop-shadow(0 12px 9px #0008);
}

#game .enemy-wrap {
  width: 205px;
}

#game .enemy {
  width: 200px;
  height: 205px;
  filter: drop-shadow(0 0 10px #8d5cff) drop-shadow(0 12px 9px #0008);
}

#game .battle::after {
  content: '';
  position: absolute;
  z-index: 1;
  left: 5%;
  right: 5%;
  bottom: 14px;
  height: 2px;
  background: linear-gradient(90deg, transparent, #66dfff55, #d162ff55, transparent);
  box-shadow: 0 -12px 35px #55cfff33;
  pointer-events: none;
}

#game .battle.hero-damage::after {
  inset: 0;
  height: auto;
  background: #ff214355;
  animation: redFlash .55s;
}

#game .battle.ultimate-cast::after {
  content: '✦';
  inset: 0;
  height: auto;
  display: grid;
  place-items: center;
  background: transparent;
  font-size: 130px;
  color: #fff7a8;
  text-shadow: 0 0 35px #fff;
  animation: burst .9s;
}

.hero-stage .hero-art {
  filter: drop-shadow(0 0 15px #53dfff) drop-shadow(0 16px 12px #0007);
}

@media (max-width: 520px) {
  #game .battle-hero { width: 178px; height: 196px; }
  #game .enemy-wrap { width: 166px; }
  #game .enemy { width: 162px; height: 178px; }
}
